
/**
 * The format object is the single global object used by YUI Library.  It
 * contains utility function for setting up namespaces, inheritance, and
 * logging.  format.util, format.widget, and format.example are namespaces
 * created automatically for and used by the library.
 * @module format
 * @title  format Global
 */

/**
 * The format global namespace object
 * @class format
 * @static
 */
if (typeof format == "undefined") {
    var format = {};
}

/**
 * Returns the namespace specified and creates it if it doesn't exist
 * <pre>
 * format.namespace("property.package");
 * format.namespace("format.property.package");
 * </pre>
 * Either of the above would create format.property, then
 * format.property.package
 *
 * Be careful when naming packages. Reserved words may work in some browsers
 * and not others. For instance, the following will fail in Safari:
 * <pre>
 * format.namespace("really.long.nested.namespace");
 * </pre>
 * This fails because "long" is a future reserved word in ECMAScript
 *
 * @method namespace
 * @static
 * @param  {String*} arguments 1-n namespaces to create 
 * @return {Object}  A reference to the last namespace object created
 */
format.namespace = function() {
    var a=arguments, o=null, i, j, d;
    for (i=0; i<a.length; ++i) {
        d=a[i].split(".");
        o=format;

        // format is implied, so it is ignored if it is included
        for (j=(d[0] == "format") ? 1 : 0; j<d.length; ++j) {
            o[d[j]]=o[d[j]] || {};
            o=o[d[j]];
        }
    }

    return o;
};

/**
 * Uses format.widget.Logger to output a log message, if the widget is available.
 *
 * @method log
 * @static
 * @param  {String}  msg  The message to log.
 * @param  {String}  cat  The log category for the message.  Default
 *                        categories are "info", "warn", "error", time".
 *                        Custom categories can be used as well. (opt)
 * @param  {String}  src  The source of the the message (opt)
 * @return {Boolean}      True if the log operation was successful.
 */
format.log = function(msg, cat, src) {
    var l=format.widget.Logger;
    if(l && l.log) {
        return l.log(msg, cat, src);
    } else {
        return false;
    }
};

/**
 * Utility to set up the prototype, constructor and superclass properties to
 * support an inheritance strategy that can chain constructors and methods.
 *
 * @method extend
 * @static
 * @param {Function} subc   the object to modify
 * @param {Function} superc the object to inherit
 * @param {String[]} overrides  additional properties/methods to add to the
 *                              subclass prototype.  These will override the
 *                              matching items obtained from the superclass 
 *                              if present.
 */
format.extend = function(subc, superc, overrides) {
    var F = function() {};
    F.prototype=superc.prototype;
    subc.prototype=new F();
    subc.prototype.constructor=subc;
    subc.superclass=superc.prototype;
    if (superc.prototype.constructor == Object.prototype.constructor) {
        superc.prototype.constructor=superc;
    }

    if (overrides) {
        for (var i in overrides) {
            subc.prototype[i]=overrides[i];
        }
    }
};

/**
 * Applies all prototype properties in the supplier to the receiver if the
 * receiver does not have these properties yet.  Optionally, one or more
 * methods/properties can be specified (as additional parameters).  This
 * option will overwrite the property if receiver has it already.
 *
 * @method augment
 * @static
 * @param {Function} r  the object to receive the augmentation
 * @param {Function} s  the object that supplies the properties to augment
 * @param {String*}  arguments zero or more properties methods to augment the
 *                             receiver with.  If none specified, everything
 *                             in the supplier will be used unless it would
 *                             overwrite an existing property in the receiver
 */
format.augment = function(r, s) {
    var rp=r.prototype, sp=s.prototype, a=arguments, i, p;
    if (a[2]) {
        for (i=2; i<a.length; ++i) {
            rp[a[i]] = sp[a[i]];
        }
    } else {
        for (p in sp) { 
            if (!rp[p]) {
                rp[p] = sp[p];
            }
        }
    }
};

format.namespace("util", "widget", "example");


/**####################################################*/


/**
 * The CustomEvent class lets you define events for your application
 * that can be subscribed to by one or more independent component.
 *
 * @param {String}  type The type of event, which is passed to the callback
 *                  when the event fires
 * @param {Object}  oScope The context the event will fire from.  "this" will
 *                  refer to this object in the callback.  Default value: 
 *                  the window object.  The listener can override this.
 * @param {boolean} silent pass true to prevent the event from writing to
 *                  the log system
 * @namespace format.util
 * @class CustomEvent
 * @constructor
 */
format.util.CustomEvent = function(type, oScope, silent, signature) {

    /**
     * The type of event, returned to subscribers when the event fires
     * @property type
     * @type string
     */
    this.type = type;

    /**
     * The scope the the event will fire from by default.  Defaults to the window 
     * obj
     * @property scope
     * @type object
     */
    this.scope = oScope || window;

    /**
     * By default all custom events are logged in the debug build, set silent
     * to true to disable logging for this event.
     * @property silent
     * @type boolean
     */
    this.silent = silent;

    /**
     * Custom events support two styles of arguments provided to the event
     * subscribers.  
     * <ul>
     * <li>format.util.CustomEvent.LIST: 
     *   <ul>
     *   <li>param1: event name</li>
     *   <li>param2: array of arguments sent to fire</li>
     *   <li>param3: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * <li>format.util.CustomEvent.FLAT
     *   <ul>
     *   <li>param1: the first argument passed to fire.  If you need to
     *           pass multiple parameters, use and array or object literal</li>
     *   <li>param2: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * </ul>
     *   @property signature
     *   @type int
     */
    this.signature = signature || format.util.CustomEvent.LIST;

    /**
     * The subscribers to this event
     * @property subscribers
     * @type Subscriber[]
     */
    this.subscribers = [];

    if (!this.silent) {
    }

    var onsubscribeType = "_YUICEOnSubscribe";

    // Only add subscribe events for events that are not generated by 
    // CustomEvent
    if (type !== onsubscribeType) {

        /**
         * Custom events provide a custom event that fires whenever there is
         * a new subscriber to the event.  This provides an opportunity to
         * handle the case where there is a non-repeating event that has
         * already fired has a new subscriber.  
         *
         * @event subscribeEvent
         * @type format.util.CustomEvent
         * @param {Function} fn The function to execute
         * @param {Object}   obj An object to be passed along when the event 
         *                       fires
         * @param {boolean|Object}  override If true, the obj passed in becomes 
         *                                   the execution scope of the listener.
         *                                   if an object, that object becomes the
         *                                   the execution scope.
         */
        this.subscribeEvent = 
                new format.util.CustomEvent(onsubscribeType, this, true);

    } 
};

/**
 * Subscriber listener sigature constant.  The LIST type returns three
 * parameters: the event type, the array of args passed to fire, and
 * the optional custom object
 * @property format.util.CustomEvent.LIST
 * @static
 * @type int
 */
format.util.CustomEvent.LIST = 0;

/**
 * Subscriber listener sigature constant.  The FLAT type returns two
 * parameters: the first argument passed to fire and the optional 
 * custom object
 * @property format.util.CustomEvent.FLAT
 * @static
 * @type int
 */
format.util.CustomEvent.FLAT = 1;

format.util.CustomEvent.prototype = {

    /**
     * Subscribes the caller to this event
     * @method subscribe
     * @param {Function} fn        The function to execute
     * @param {Object}   obj       An object to be passed along when the event 
     *                             fires
     * @param {boolean|Object}  override If true, the obj passed in becomes 
     *                                   the execution scope of the listener.
     *                                   if an object, that object becomes the
     *                                   the execution scope.
     */
    subscribe: function(fn, obj, override) {
        if (this.subscribeEvent) {
            this.subscribeEvent.fire(fn, obj, override);
        }

        this.subscribers.push( new format.util.Subscriber(fn, obj, override) );
    },

    /**
     * Unsubscribes the caller from this event
     * @method unsubscribe
     * @param {Function} fn  The function to execute
     * @param {Object}   obj  The custom object passed to subscribe (optional)
     * @return {boolean} True if the subscriber was found and detached.
     */
    unsubscribe: function(fn, obj) {
        var found = false;
        for (var i=0, len=this.subscribers.length; i<len; ++i) {
            var s = this.subscribers[i];
            if (s && s.contains(fn, obj)) {
                this._delete(i);
                found = true;
            }
        }

        return found;
    },

    /**
     * Notifies the subscribers.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The type of event</li>
     *   <li>All of the arguments fire() was executed with as an array</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fire 
     * @param {Object*} arguments an arbitrary set of parameters to pass to 
     *                            the handler.
     */
    fire: function() {
        var len=this.subscribers.length;
        if (!len && this.silent) {
            return true;
        }

        var args=[], ret=true, i;

        for (i=0; i<arguments.length; ++i) {
            args.push(arguments[i]);
        }

        var argslength = args.length;

        if (!this.silent) {
        }

        for (i=0; i<len; ++i) {
            var s = this.subscribers[i];
            if (s) {
                if (!this.silent) {
                }

                var scope = s.getScope(this.scope);

                if (this.signature == format.util.CustomEvent.FLAT) {
                    var param = null;
                    if (args.length > 0) {
                        param = args[0];
                    }
                    ret = s.fn.call(scope, param, s.obj);
                } else {
                    ret = s.fn.call(scope, this.type, args, s.obj);
                }
                if (false === ret) {
                    if (!this.silent) {
                    }

                    //break;
                    return false;
                }
            }
        }

        return true;
    },

    /**
     * Removes all listeners
     * @method unsubscribeAll
     */
    unsubscribeAll: function() {
        for (var i=0, len=this.subscribers.length; i<len; ++i) {
            this._delete(len - 1 - i);
        }
    },

    /**
     * @method _delete
     * @private
     */
    _delete: function(index) {
        var s = this.subscribers[index];
        if (s) {
            delete s.fn;
            delete s.obj;
        }

        // delete this.subscribers[index];
        this.subscribers.splice(index, 1);
    },

    /**
     * @method toString
     */
    toString: function() {
         return "CustomEvent: " + "'" + this.type  + "', " + 
             "scope: " + this.scope;

    }
};

/////////////////////////////////////////////////////////////////////

/**
 * Stores the subscriber information to be used when the event fires.
 * @param {Function} fn       The function to execute
 * @param {Object}   obj      An object to be passed along when the event fires
 * @param {boolean}  override If true, the obj passed in becomes the execution
 *                            scope of the listener
 * @class Subscriber
 * @constructor
 */
format.util.Subscriber = function(fn, obj, override) {

    /**
     * The callback that will be execute when the event fires
     * @property fn
     * @type function
     */
    this.fn = fn;

    /**
     * An optional custom object that will passed to the callback when
     * the event fires
     * @property obj
     * @type object
     */
    this.obj = obj || null;

    /**
     * The default execution scope for the event listener is defined when the
     * event is created (usually the object which contains the event).
     * By setting override to true, the execution scope becomes the custom
     * object passed in by the subscriber.  If override is an object, that 
     * object becomes the scope.
     * @property override
     * @type boolean|object
     */
    this.override = override;

};

/**
 * Returns the execution scope for this listener.  If override was set to true
 * the custom obj will be the scope.  If override is an object, that is the
 * scope, otherwise the default scope will be used.
 * @method getScope
 * @param {Object} defaultScope the scope to use if this listener does not
 *                              override it.
 */
format.util.Subscriber.prototype.getScope = function(defaultScope) {
    if (this.override) {
        if (this.override === true) {
            return this.obj;
        } else {
            return this.override;
        }
    }
    return defaultScope;
};

/**
 * Returns true if the fn and obj match this objects properties.
 * Used by the unsubscribe method to match the right subscriber.
 *
 * @method contains
 * @param {Function} fn the function to execute
 * @param {Object} obj an object to be passed along when the event fires
 * @return {boolean} true if the supplied arguments match this 
 *                   subscriber's signature.
 */
format.util.Subscriber.prototype.contains = function(fn, obj) {
    if (obj) {
        return (this.fn == fn && this.obj == obj);
    } else {
        return (this.fn == fn);
    }
};

/**
 * @method toString
 */
format.util.Subscriber.prototype.toString = function() {
    return "Subscriber { obj: " + (this.obj || "")  + 
           ", override: " +  (this.override || "no") + " }";
};

/**
 * The Event Utility provides utilities for managing DOM Events and tools
 * for building event systems
 *
 * @module event
 * @title Event Utility
 * @namespace format.util
 * @requires format
 */

// The first instance of Event will win if it is loaded more than once.
if (!format.util.Event) {

/**
 * The event utility provides functions to add and remove event listeners,
 * event cleansing.  It also tries to automatically remove listeners it
 * registers during the unload event.
 *
 * @class Event
 * @static
 */
    format.util.Event = function() {

        /**
         * True after the onload event has fired
         * @property loadComplete
         * @type boolean
         * @static
         * @private
         */
        var loadComplete =  false;

        /**
         * Cache of wrapped listeners
         * @property listeners
         * @type array
         * @static
         * @private
         */
        var listeners = [];

        /**
         * User-defined unload function that will be fired before all events
         * are detached
         * @property unloadListeners
         * @type array
         * @static
         * @private
         */
        var unloadListeners = [];

        /**
         * Cache of DOM0 event handlers to work around issues with DOM2 events
         * in Safari
         * @property legacyEvents
         * @static
         * @private
         */
        var legacyEvents = [];

        /**
         * Listener stack for DOM0 events
         * @property legacyHandlers
         * @static
         * @private
         */
        var legacyHandlers = [];

        /**
         * The number of times to poll after window.onload.  This number is
         * increased if additional late-bound handlers are requested after
         * the page load.
         * @property retryCount
         * @static
         * @private
         */
        var retryCount = 0;

        /**
         * onAvailable listeners
         * @property onAvailStack
         * @static
         * @private
         */
        var onAvailStack = [];

        /**
         * Lookup table for legacy events
         * @property legacyMap
         * @static
         * @private
         */
        var legacyMap = [];

        /**
         * Counter for auto id generation
         * @property counter
         * @static
         * @private
         */
        var counter = 0;

        return { // PREPROCESS

            /**
             * The number of times we should look for elements that are not
             * in the DOM at the time the event is requested after the document
             * has been loaded.  The default is 200@amp;50 ms, so it will poll
             * for 10 seconds or until all outstanding handlers are bound
             * (whichever comes first).
             * @property POLL_RETRYS
             * @type int
             * @static
             * @final
             */
            POLL_RETRYS: 200,

            /**
             * The poll interval in milliseconds
             * @property POLL_INTERVAL
             * @type int
             * @static
             * @final
             */
            POLL_INTERVAL: 20,

            /**
             * Element to bind, int constant
             * @property EL
             * @type int
             * @static
             * @final
             */
            EL: 0,

            /**
             * Type of event, int constant
             * @property TYPE
             * @type int
             * @static
             * @final
             */
            TYPE: 1,

            /**
             * Function to execute, int constant
             * @property FN
             * @type int
             * @static
             * @final
             */
            FN: 2,

            /**
             * Function wrapped for scope correction and cleanup, int constant
             * @property WFN
             * @type int
             * @static
             * @final
             */
            WFN: 3,

            /**
             * Object passed in by the user that will be returned as a 
             * parameter to the callback, int constant
             * @property OBJ
             * @type int
             * @static
             * @final
             */
            OBJ: 3,

            /**
             * Adjusted scope, either the element we are registering the event
             * on or the custom object passed in by the listener, int constant
             * @property ADJ_SCOPE
             * @type int
             * @static
             * @final
             */
            ADJ_SCOPE: 4,

            /**
             * Safari detection is necessary to work around the preventDefault
             * bug that makes it so you can't cancel a href click from the 
             * handler.  There is not a capabilities check we can use here.
             * @property isSafari
             * @private
             * @static
             */
            isSafari: (/Safari|Konqueror|KHTML/gi).test(navigator.userAgent),

            /**
             * IE detection needed to properly calculate pageX and pageY.  
             * capabilities checking didn't seem to work because another 
             * browser that does not provide the properties have the values 
             * calculated in a different manner than IE.
             * @property isIE
             * @private
             * @static
             */
            isIE: (!this.isSafari && !navigator.userAgent.match(/opera/gi) && 
                    navigator.userAgent.match(/msie/gi)),

            /**
             * poll handle
             * @property _interval
             * @private
             */
            _interval: null,

            /**
             * @method startInterval
             * @static
             * @private
             */
            startInterval: function() {
                if (!this._interval) {
                    var self = this;
                    var callback = function() { self._tryPreloadAttach(); };
                    this._interval = setInterval(callback, this.POLL_INTERVAL);
                    // this.timeout = setTimeout(callback, i);
                }
            },

            /**
             * Executes the supplied callback when the item with the supplied
             * id is found.  This is meant to be used to execute behavior as
             * soon as possible as the page loads.  If you use this after the
             * initial page load it will poll for a fixed time for the element.
             * The number of times it will poll and the frequency are
             * configurable.  By default it will poll for 10 seconds.
             *
             * @method onAvailable
             *
             * @param {string}   p_id the id of the element to look for.
             * @param {function} p_fn what to execute when the element is found.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj
             *
             * @static
             */
            onAvailable: function(p_id, p_fn, p_obj, p_override) {
                onAvailStack.push( { id:         p_id, 
                                     fn:         p_fn, 
                                     obj:        p_obj, 
                                     override:   p_override, 
                                     checkReady: false    } );

                retryCount = this.POLL_RETRYS;
                this.startInterval();
            },

            /**
             * Works the same way as onAvailable, but additionally checks the
             * state of sibling elements to determine if the content of the
             * available element is safe to modify.
             *
             * @method onContentReady
             *
             * @param {string}   p_id the id of the element to look for.
             * @param {function} p_fn what to execute when the element is ready.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj
             *
             * @static
             */
            onContentReady: function(p_id, p_fn, p_obj, p_override) {
                onAvailStack.push( { id:         p_id, 
                                     fn:         p_fn, 
                                     obj:        p_obj, 
                                     override:   p_override,
                                     checkReady: true      } );

                retryCount = this.POLL_RETRYS;
                this.startInterval();
            },

            /**
             * Appends an event handler
             *
             * @method addListener
             *
             * @param {Object}   el        The html element to assign the 
             *                             event to
             * @param {String}   sType     The type of event to append
             * @param {Function} fn        The method the event invokes
             * @param {Object}   obj    An arbitrary object that will be 
             *                             passed as a parameter to the handler
             * @param {boolean}  override  If true, the obj passed in becomes
             *                             the execution scope of the listener
             * @return {boolean} True if the action was successful or defered,
             *                        false if one or more of the elements 
             *                        could not have the event bound to it.
             * @static
             */
            addListener: function(el, sType, fn, obj, override) {

                if (!fn || !fn.call) {
                    return false;
                }

                // The el argument can be an array of elements or element ids.
                if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (var i=0,len=el.length; i<len; ++i) {
                        ok = this.on(el[i], 
                                       sType, 
                                       fn, 
                                       obj, 
                                       override) && ok;
                    }
                    return ok;

                } else if (typeof el == "string") {
                    var oEl = this.getEl(el);
                    // If the el argument is a string, we assume it is 
                    // actually the id of the element.  If the page is loaded
                    // we convert el to the actual element, otherwise we 
                    // defer attaching the event until onload event fires

                    // check to see if we need to delay hooking up the event 
                    // until after the page loads.
                    if (oEl) {
                        el = oEl;
                    } else {
                        // defer adding the event until the element is available
                        this.onAvailable(el, function() {
                           format.util.Event.on(el, sType, fn, obj, override);
                        });

                        return true;
                    }
                }

                // Element should be an html element or an array if we get 
                // here.
                if (!el) {
                    return false;
                }

                // we need to make sure we fire registered unload events 
                // prior to automatically unhooking them.  So we hang on to 
                // these instead of attaching them to the window and fire the
                // handles explicitly during our one unload event.
                if ("unload" == sType && obj !== this) {
                    unloadListeners[unloadListeners.length] =
                            [el, sType, fn, obj, override];
                    return true;
                }

                // if the user chooses to override the scope, we use the custom
                // object passed in, otherwise the executing scope will be the
                // HTML element that the event is registered on
                var scope = el;
                if (override) {
                    if (override === true) {
                        scope = obj;
                    } else {
                        scope = override;
                    }
                }

                // wrap the function so we can return the obj object when
                // the event fires;
                var wrappedFn = function(e) {
                        return fn.call(scope, format.util.Event.getEvent(e), 
                                obj);
                    };

                var li = [el, sType, fn, wrappedFn, scope];
                var index = listeners.length;
                // cache the listener so we can try to automatically unload
                listeners[index] = li;

                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);

                    // Add a new dom0 wrapper if one is not detected for this
                    // element
                    if ( legacyIndex == -1 || 
                                el != legacyEvents[legacyIndex][0] ) {

                        legacyIndex = legacyEvents.length;
                        legacyMap[el.id + sType] = legacyIndex;

                        // cache the signature for the DOM0 event, and 
                        // include the existing handler for the event, if any
                        legacyEvents[legacyIndex] = 
                            [el, sType, el["on" + sType]];
                        legacyHandlers[legacyIndex] = [];

                        el["on" + sType] = 
                            function(e) {
                                format.util.Event.fireLegacyEvent(
                                    format.util.Event.getEvent(e), legacyIndex);
                            };
                    }

                    // add a reference to the wrapped listener to our custom
                    // stack of events
                    //legacyHandlers[legacyIndex].push(index);
                    legacyHandlers[legacyIndex].push(li);

                } else {
                    this._simpleAdd(el, sType, wrappedFn, false);
                }

                return true;
                
            },

            /**
             * When using legacy events, the handler is routed to this object
             * so we can fire our custom listener stack.
             * @method fireLegacyEvent
             * @static
             * @private
             */
            fireLegacyEvent: function(e, legacyIndex) {
                var ok = true;

                var le = legacyHandlers[legacyIndex];
                for (var i=0,len=le.length; i<len; ++i) {
                    var li = le[i];
                    if ( li && li[this.WFN] ) {
                        var scope = li[this.ADJ_SCOPE];
                        var ret = li[this.WFN].call(scope, e);
                        ok = (ok && ret);
                    }
                }

                return ok;
            },

            /**
             * Returns the legacy event index that matches the supplied 
             * signature
             * @method getLegacyIndex
             * @static
             * @private
             */
            getLegacyIndex: function(el, sType) {
                var key = this.generateId(el) + sType;
                if (typeof legacyMap[key] == "undefined") { 
                    return -1;
                } else {
                    return legacyMap[key];
                }
            },

            /**
             * Logic that determines when we should automatically use legacy
             * events instead of DOM2 events.
             * @method useLegacyEvent
             * @static
             * @private
             */
            useLegacyEvent: function(el, sType) {
                if (!el.addEventListener && !el.attachEvent) {
                    return true;
                } else if (this.isSafari) {
                    if ("click" == sType || "dblclick" == sType) {
                        return true;
                    }
                }
                return false;
            },
                    
            /**
             * Removes an event handler
             *
             * @method removeListener
             *
             * @param {Object} el the html element or the id of the element to 
             * assign the event to.
             * @param {String} sType the type of event to remove.
             * @param {Function} fn the method the event invokes.  If fn is
             * undefined, then all event handlers for the type of event are 
             * removed.
             * @return {boolean} true if the unbind was successful, false 
             * otherwise.
             * @static
             */
            removeListener: function(el, sType, fn) {
                var i, len;

                // The el argument can be a string
                if (typeof el == "string") {
                    el = this.getEl(el);
                // The el argument can be an array of elements or element ids.
                } else if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (i=0,len=el.length; i<len; ++i) {
                        ok = ( this.removeListener(el[i], sType, fn) && ok );
                    }
                    return ok;
                }

                if (!fn || !fn.call) {
                    //return false;
                    return this.purgeElement(el, false, sType);
                }

                if ("unload" == sType) {

                    for (i=0, len=unloadListeners.length; i<len; i++) {
                        var li = unloadListeners[i];
                        if (li && 
                            li[0] == el && 
                            li[1] == sType && 
                            li[2] == fn) {
                                unloadListeners.splice(i, 1);
                                return true;
                        }
                    }

                    return false;
                }

                var cacheItem = null;

                // The index is a hidden parameter; needed to remove it from
                // the method signature because it was tempting users to
                // try and take advantage of it, which is not possible.
                var index = arguments[3];
  
                if ("undefined" == typeof index) {
                    index = this._getCacheIndex(el, sType, fn);
                }

                if (index >= 0) {
                    cacheItem = listeners[index];
                }

                if (!el || !cacheItem) {
                    return false;
                }

                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);
                    var llist = legacyHandlers[legacyIndex];
                    if (llist) {
                        for (i=0, len=llist.length; i<len; ++i) {
                            li = llist[i];
                            if (li && 
                                li[this.EL] == el && 
                                li[this.TYPE] == sType && 
                                li[this.FN] == fn) {
                                    llist.splice(i, 1);
                                    break;
                            }
                        }
                    }

                } else {
                    this._simpleRemove(el, sType, cacheItem[this.WFN], false);
                }

                // removed the wrapped handler
                delete listeners[index][this.WFN];
                delete listeners[index][this.FN];
                listeners.splice(index, 1);

                return true;

            },

            /**
             * Returns the event's target element
             * @method getTarget
             * @param {Event} ev the event
             * @param {boolean} resolveTextNode when set to true the target's
             *                  parent will be returned if the target is a 
             *                  text node.  @deprecated, the text node is
             *                  now resolved automatically
             * @return {HTMLElement} the event's target
             * @static
             */
            getTarget: function(ev, resolveTextNode) {
                var t = ev.target || ev.srcElement;
                return this.resolveTextNode(t);
            },

            /**
             * In some cases, some browsers will return a text node inside
             * the actual element that was targeted.  This normalizes the
             * return value for getTarget and getRelatedTarget.
             * @method resolveTextNode
             * @param {HTMLElement} node node to resolve
             * @return {HTMLElement} the normized node
             * @static
             */
            resolveTextNode: function(node) {
                // if (node && node.nodeName && 
                        // "#TEXT" == node.nodeName.toUpperCase()) {
                if (node && 3 == node.nodeType) {
                    return node.parentNode;
                } else {
                    return node;
                }
            },

            /**
             * Returns the event's pageX
             * @method getPageX
             * @param {Event} ev the event
             * @return {int} the event's pageX
             * @static
             */
            getPageX: function(ev) {
                var x = ev.pageX;
                if (!x && 0 !== x) {
                    x = ev.clientX || 0;

                    if ( this.isIE ) {
                        x += this._getScrollLeft();
                    }
                }

                return x;
            },

            /**
             * Returns the event's pageY
             * @method getPageY
             * @param {Event} ev the event
             * @return {int} the event's pageY
             * @static
             */
            getPageY: function(ev) {
                var y = ev.pageY;
                if (!y && 0 !== y) {
                    y = ev.clientY || 0;

                    if ( this.isIE ) {
                        y += this._getScrollTop();
                    }
                }

                return y;
            },

            /**
             * Returns the pageX and pageY properties as an indexed array.
             * @method getXY
             * @type int[]
             * @static
             */
            getXY: function(ev) {
                return [this.getPageX(ev), this.getPageY(ev)];
            },

            /**
             * Returns the event's related target 
             * @method getRelatedTarget
             * @param {Event} ev the event
             * @return {HTMLElement} the event's relatedTarget
             * @static
             */
            getRelatedTarget: function(ev) {
                var t = ev.relatedTarget;
                if (!t) {
                    if (ev.type == "mouseout") {
                        t = ev.toElement;
                    } else if (ev.type == "mouseover") {
                        t = ev.fromElement;
                    }
                }

                return this.resolveTextNode(t);
            },

            /**
             * Returns the time of the event.  If the time is not included, the
             * event is modified using the current time.
             * @method getTime
             * @param {Event} ev the event
             * @return {Date} the time of the event
             * @static
             */
            getTime: function(ev) {
                if (!ev.time) {
                    var t = new Date().getTime();
                    try {
                        ev.time = t;
                    } catch(e) { 
                        return t;
                    }
                }

                return ev.time;
            },

            /**
             * Convenience method for stopPropagation + preventDefault
             * @method stopEvent
             * @param {Event} ev the event
             * @static
             */
            stopEvent: function(ev) {
                this.stopPropagation(ev);
                this.preventDefault(ev);
            },

            /**
             * Stops event propagation
             * @method stopPropagation
             * @param {Event} ev the event
             * @static
             */
            stopPropagation: function(ev) {
                if (ev.stopPropagation) {
                    ev.stopPropagation();
                } else {
                    ev.cancelBubble = true;
                }
            },

            /**
             * Prevents the default behavior of the event
             * @method preventDefault
             * @param {Event} ev the event
             * @static
             */
            preventDefault: function(ev) {
                if (ev.preventDefault) {
                    ev.preventDefault();
                } else {
                    ev.returnValue = false;
                }
            },
             
            /**
             * Finds the event in the window object, the caller's arguments, or
             * in the arguments of another method in the callstack.  This is
             * executed automatically for events registered through the event
             * manager, so the implementer should not normally need to execute
             * this function at all.
             * @method getEvent
             * @param {Event} e the event parameter from the handler
             * @return {Event} the event 
             * @static
             */
            getEvent: function(e) {
                var ev = e || window.event;

                if (!ev) {
                    var c = this.getEvent.caller;
                    while (c) {
                        ev = c.arguments[0];
                        if (ev && Event == ev.constructor) {
                            break;
                        }
                        c = c.caller;
                    }
                }

                return ev;
            },

            /**
             * Returns the charcode for an event
             * @method getCharCode
             * @param {Event} ev the event
             * @return {int} the event's charCode
             * @static
             */
            getCharCode: function(ev) {
                return ev.charCode || ev.keyCode || 0;
            },

            /**
             * Locating the saved event handler data by function ref
             *
             * @method _getCacheIndex
             * @static
             * @private
             */
            _getCacheIndex: function(el, sType, fn) {
                for (var i=0,len=listeners.length; i<len; ++i) {
                    var li = listeners[i];
                    if ( li                 && 
                         li[this.FN] == fn  && 
                         li[this.EL] == el  && 
                         li[this.TYPE] == sType ) {
                        return i;
                    }
                }

                return -1;
            },

            /**
             * Generates an unique ID for the element if it does not already 
             * have one.
             * @method generateId
             * @param el the element to create the id for
             * @return {string} the resulting id of the element
             * @static
             */
            generateId: function(el) {
                var id = el.id;

                if (!id) {
                    id = "yuievtautoid-" + counter;
                    ++counter;
                    el.id = id;
                }

                return id;
            },

            /**
             * We want to be able to use getElementsByTagName as a collection
             * to attach a group of events to.  Unfortunately, different 
             * browsers return different types of collections.  This function
             * tests to determine if the object is array-like.  It will also 
             * fail if the object is an array, but is empty.
             * @method _isValidCollection
             * @param o the object to test
             * @return {boolean} true if the object is array-like and populated
             * @static
             * @private
             */
            _isValidCollection: function(o) {
                // this.logger.debug(o.constructor.toString())
                // this.logger.debug(typeof o)

                return ( o                    && // o is something
                         o.length             && // o is indexed
                         typeof o != "string" && // o is not a string
                         !o.tagName           && // o is not an HTML element
                         !o.alert             && // o is not a window
                         typeof o[0] != "undefined" );

            },

            /**
             * @private
             * @property elCache
             * DOM element cache
             * @static
             */
            elCache: {},

            /**
             * We cache elements bound by id because when the unload event 
             * fires, we can no longer use document.getElementById
             * @method getEl
             * @static
             * @private
             */
            getEl: function(id) {
                return document.getElementById(id);
            },

            /**
             * Clears the element cache
             * @deprecated Elements are not cached any longer
             * @method clearCache
             * @static
             * @private
             */
            clearCache: function() { },

            /**
             * hook up any deferred listeners
             * @method _load
             * @static
             * @private
             */
            _load: function(e) {
                loadComplete = true;
                var EU = format.util.Event;
                // Remove the listener to assist with the IE memory issue, but not
                // for other browsers because FF 1.0x does not like it.
                if (this.isIE) {
                    EU._simpleRemove(window, "load", EU._load);
                }
            },

            /**
             * Polling function that runs before the onload event fires, 
             * attempting to attach to DOM Nodes as soon as they are 
             * available
             * @method _tryPreloadAttach
             * @static
             * @private
             */
            _tryPreloadAttach: function() {

                if (this.locked) {
                    return false;
                }

                this.locked = true;

                // keep trying until after the page is loaded.  We need to 
                // check the page load state prior to trying to bind the 
                // elements so that we can be certain all elements have been 
                // tested appropriately
                var tryAgain = !loadComplete;
                if (!tryAgain) {
                    tryAgain = (retryCount > 0);
                }

                // onAvailable
                var notAvail = [];
                for (var i=0,len=onAvailStack.length; i<len ; ++i) {
                    var item = onAvailStack[i];
                    if (item) {
                        var el = this.getEl(item.id);

                        if (el) {
                            // The element is available, but not necessarily ready

                            if ( !item.checkReady || 
                                    loadComplete || 
                                    el.nextSibling ||
                                    (document && document.body) ) {

                                var scope = el;
                                if (item.override) {
                                    if (item.override === true) {
                                        scope = item.obj;
                                    } else {
                                        scope = item.override;
                                    }
                                }
                                item.fn.call(scope, item.obj);
                                delete onAvailStack[i];
                            }
                        } else {
                            notAvail.push(item);
                        }
                    }
                }

                retryCount = (notAvail.length === 0) ? 0 : retryCount - 1;

                if (tryAgain) {
                    this.startInterval();
                } else {
                    clearInterval(this._interval);
                    this._interval = null;
                }

                this.locked = false;

                return true;

            },

            /**
             * Removes all listeners attached to the given element via addListener.
             * Optionally, the node's children can also be purged.
             * Optionally, you can specify a specific type of event to remove.
             * @method purgeElement
             * @param {HTMLElement} el the element to purge
             * @param {boolean} recurse recursively purge this element's children
             * as well.  Use with caution.
             * @param {string} sType optional type of listener to purge. If
             * left out, all listeners will be removed
             * @static
             */
            purgeElement: function(el, recurse, sType) {
                var elListeners = this.getListeners(el, sType);
                if (elListeners) {
                    for (var i=0,len=elListeners.length; i<len ; ++i) {
                        var l = elListeners[i];
                        // can't use the index on the changing collection
                        //this.removeListener(el, l.type, l.fn, l.index);
                        this.removeListener(el, l.type, l.fn);
                    }
                }

                if (recurse && el && el.childNodes) {
                    for (i=0,len=el.childNodes.length; i<len ; ++i) {
                        this.purgeElement(el.childNodes[i], recurse, sType);
                    }
                }
            },

            /**
             * Returns all listeners attached to the given element via addListener.
             * Optionally, you can specify a specific type of event to return.
             * @method getListeners
             * @param el {HTMLElement} the element to inspect 
             * @param sType {string} optional type of listener to return. If
             * left out, all listeners will be returned
             * @return {Object} the listener. Contains the following fields:
             * &nbsp;&nbsp;type:   (string)   the type of event
             * &nbsp;&nbsp;fn:     (function) the callback supplied to addListener
             * &nbsp;&nbsp;obj:    (object)   the custom object supplied to addListener
             * &nbsp;&nbsp;adjust: (boolean)  whether or not to adjust the default scope
             * &nbsp;&nbsp;index:  (int)      its position in the Event util listener cache
             * @static
             */           
            getListeners: function(el, sType) {
                var elListeners = [];
                if (listeners && listeners.length > 0) {
                    for (var i=0,len=listeners.length; i<len ; ++i) {
                        var l = listeners[i];
                        if ( l  && l[this.EL] === el && 
                                (!sType || sType === l[this.TYPE]) ) {
                            elListeners.push({
                                type:   l[this.TYPE],
                                fn:     l[this.FN],
                                obj:    l[this.OBJ],
                                adjust: l[this.ADJ_SCOPE],
                                index:  i
                            });
                        }
                    }
                }

                return (elListeners.length) ? elListeners : null;
            },

            /**
             * Removes all listeners registered by pe.event.  Called 
             * automatically during the unload event.
             * @method _unload
             * @static
             * @private
             */
            _unload: function(e) {

                var EU = format.util.Event, i, j, l, len, index;

                for (i=0,len=unloadListeners.length; i<len; ++i) {
                    l = unloadListeners[i];
                    if (l) {
                        var scope = window;
                        if (l[EU.ADJ_SCOPE]) {
                            if (l[EU.ADJ_SCOPE] === true) {
                                scope = l[EU.OBJ];
                            } else {
                                scope = l[EU.ADJ_SCOPE];
                            }
                        }
                        l[EU.FN].call(scope, EU.getEvent(e), l[EU.OBJ] );
                        delete unloadListeners[i];
                        l=null;
                        scope=null;
                    }
                }

                if (listeners && listeners.length > 0) {
                    j = listeners.length;
                    while (j) {
                        index = j-1;
                        l = listeners[index];
                        if (l) {
                            EU.removeListener(l[EU.EL], l[EU.TYPE], 
                                    l[EU.FN], index);
                        } 
                        j = j - 1;
                    }
                    l=null;

                    EU.clearCache();
                }

                for (i=0,len=legacyEvents.length; i<len; ++i) {
                    // dereference the element
                    delete legacyEvents[i][0];
                    // delete the array item
                    delete legacyEvents[i];
                }

                EU._simpleRemove(window, "unload", EU._unload);

            },

            /**
             * Returns scrollLeft
             * @method _getScrollLeft
             * @static
             * @private
             */
            _getScrollLeft: function() {
                return this._getScroll()[1];
            },

            /**
             * Returns scrollTop
             * @method _getScrollTop
             * @static
             * @private
             */
            _getScrollTop: function() {
                return this._getScroll()[0];
            },

            /**
             * Returns the scrollTop and scrollLeft.  Used to calculate the 
             * pageX and pageY in Internet Explorer
             * @method _getScroll
             * @static
             * @private
             */
            _getScroll: function() {
                var dd = document.documentElement, db = document.body;
                if (dd && (dd.scrollTop || dd.scrollLeft)) {
                    return [dd.scrollTop, dd.scrollLeft];
                } else if (db) {
                    return [db.scrollTop, db.scrollLeft];
                } else {
                    return [0, 0];
                }
            },

            /**
             * Adds a DOM event directly without the caching, cleanup, scope adj, etc
             *
             * @method _simpleAdd
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleAdd: function () {
                if (window.addEventListener) {
                    return function(el, sType, fn, capture) {
                        el.addEventListener(sType, fn, (capture));
                    };
                } else if (window.attachEvent) {
                    return function(el, sType, fn, capture) {
                        el.attachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }(),

            /**
             * Basic remove listener
             *
             * @method _simpleRemove
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleRemove: function() {
                if (window.removeEventListener) {
                    return function (el, sType, fn, capture) {
                        el.removeEventListener(sType, fn, (capture));
                    };
                } else if (window.detachEvent) {
                    return function (el, sType, fn) {
                        el.detachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }()
        };

    }();

    (function() {
        var EU = format.util.Event;

        /**
         * format.util.Event.on is an alias for addListener
         * @method on
         * @see addListener
         * @static
         */
        EU.on = EU.addListener;

        // format.mix(EU, format.util.EventProvider.prototype);
        // EU.createEvent("DOMContentReady");
        // EU.subscribe("DOMContentReady", EU._load);

        if (document && document.body) {
            EU._load();
        } else {
            // EU._simpleAdd(document, "DOMContentLoaded", EU._load);
            EU._simpleAdd(window, "load", EU._load);
        }
        EU._simpleAdd(window, "unload", EU._unload);
        EU._tryPreloadAttach();
    })();
}

/**
 * EventProvider is designed to be used with format.augment to wrap 
 * CustomEvents in an interface that allows events to be subscribed to 
 * and fired by name.  This makes it possible for implementing code to
 * subscribe to an event that either has not been created yet, or will
 * not be created at all.
 *
 * @Class EventProvider
 */
format.util.EventProvider = function() { };

format.util.EventProvider.prototype = {

    /**
     * Private storage of custom events
     * @property __yui_events
     * @type Object[]
     * @private
     */
    __yui_events: null,

    /**
     * Private storage of custom event subscribers
     * @property __yui_subscribers
     * @type Object[]
     * @private
     */
    __yui_subscribers: null,
    
    /**
     * Subscribe to a CustomEvent by event type
     *
     * @method subscribe
     * @param p_type     {string}   the type, or name of the event
     * @param p_fn       {function} the function to exectute when the event fires
     * @param p_obj
     * @param p_obj      {Object}   An object to be passed along when the event 
     *                              fires
     * @param p_override {boolean}  If true, the obj passed in becomes the 
     *                              execution scope of the listener
     */
    subscribe: function(p_type, p_fn, p_obj, p_override) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (ce) {
            ce.subscribe(p_fn, p_obj, p_override);
        } else {
            this.__yui_subscribers = this.__yui_subscribers || {};
            var subs = this.__yui_subscribers;
            if (!subs[p_type]) {
                subs[p_type] = [];
            }
            subs[p_type].push(
                { fn: p_fn, obj: p_obj, override: p_override } );
        }
    },

    /**
     * Unsubscribes the from the specified event
     * @method unsubscribe
     * @param p_type {string}   The type, or name of the event
     * @param p_fn   {Function} The function to execute
     * @param p_obj  {Object}   The custom object passed to subscribe (optional)
     * @return {boolean} true if the subscriber was found and detached.
     */
    unsubscribe: function(p_type, p_fn, p_obj) {
        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];
        if (ce) {
            return ce.unsubscribe(p_fn, p_obj);
        } else {
            return false;
        }
    },

    /**
     * Creates a new custom event of the specified type.  If a custom event
     * by that name already exists, it will not be re-created.  In either
     * case the custom event is returned. 
     *
     * @method createEvent
     *
     * @param p_type {string} the type, or name of the event
     * @param p_config {object} optional config params.  Valid properties are:
     *
     *  <ul>
     *    <li>
     *      scope: defines the default execution scope.  If not defined
     *      the default scope will be this instance.
     *    </li>
     *    <li>
     *      silent: if true, the custom event will not generate log messages.
     *      This is false by default.
     *    </li>
     *    <li>
     *      onSubscribeCallback: specifies a callback to execute when the
     *      event has a new subscriber.  This will fire immediately for
     *      each queued subscriber if any exist prior to the creation of
     *      the event.
     *    </li>
     *  </ul>
     *
     *  @return {CustomEvent} the custom event
     *
     */
    createEvent: function(p_type, p_config) {

        this.__yui_events = this.__yui_events || {};
        var opts = p_config || {};
        var events = this.__yui_events;

        if (events[p_type]) {
        } else {

            var scope  = opts.scope  || this;
            var silent = opts.silent || null;

            var ce = new format.util.CustomEvent(p_type, scope, silent,
                    format.util.CustomEvent.FLAT);
            events[p_type] = ce;

            if (opts.onSubscribeCallback) {
                ce.subscribeEvent.subscribe(opts.onSubscribeCallback);
            }

            this.__yui_subscribers = this.__yui_subscribers || {};
            var qs = this.__yui_subscribers[p_type];

            if (qs) {
                for (var i=0; i<qs.length; ++i) {
                    ce.subscribe(qs[i].fn, qs[i].obj, qs[i].override);
                }
            }
        }

        return events[p_type];
    },

   /**
     * Fire a custom event by name.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The first argument fire() was executed with</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fireEvent
     * @param p_type    {string}  the type, or name of the event
     * @param arguments {Object*} an arbitrary set of parameters to pass to 
     *                            the handler.
     * @return {boolean} the return value from CustomEvent.fire, or null if 
     *                   the custom event does not exist.
     */
    fireEvent: function(p_type, arg1, arg2, etc) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (ce) {
            var args = [];
            for (var i=1; i<arguments.length; ++i) {
                args.push(arguments[i]);
            }
            return ce.fire.apply(ce, args);
        } else {
            return null;
        }
    },

    /**
     * Returns true if the custom event of the provided type has been created
     * with createEvent.
     * @method hasEvent
     * @param type {string} the type, or name of the event
     */
    hasEvent: function(type) {
        if (this.__yui_events) {
            if (this.__yui_events[type]) {
                return true;
            }
        }
        return false;
    }

};



/**##################################################################################*/


/**
 * The treeview widget is a generic tree building tool.
 * @module treeview
 * @title TreeView Widget
 * @requires format
 * @optional animation
 * @namespace format.widget
 */

/**
 * Contains the tree view state data and the root node.
 *
 * @class TreeView
 * @constructor
 * @param {string|HTMLElement} id The id of the element, or the element
 * itself that the tree will be inserted into.
 */
format.widget.TreeView = function(id) {
    if (id) { this.init(id); }
};

format.widget.TreeView.prototype = {

    /**
     * The id of tree container element
     * @property id
     * @type String
     */
    id: null,

    /**
     * The host element for this tree
     * @property _el
     * @private
     */
    _el: null,

     /**
     * Flat collection of all nodes in this tree
     * @property _nodes
     * @type Node[]
     * @private
     */
    _nodes: null,

    /**
     * We lock the tree control while waiting for the dynamic loader to return
     * @property locked
     * @type boolean
     */
    locked: false,

    /**
     * The animation to use for expanding children, if any
     * @property _expandAnim
     * @type string
     * @private
     */
    _expandAnim: null,

    /**
     * The animation to use for collapsing children, if any
     * @property _collapseAnim
     * @type string
     * @private
     */
    _collapseAnim: null,

    /**
     * The current number of animations that are executing
     * @property _animCount
     * @type int
     * @private
     */
    _animCount: 0,

    /**
     * The maximum number of animations to run at one time.
     * @property maxAnim
     * @type int
     */
    maxAnim: 2,

    /**
     * Sets up the animation for expanding children
     * @method setExpandAnim
     * @param {string} type the type of animation (acceptable values defined 
     * in format.widget.TVAnim)
     */
    setExpandAnim: function(type) {
        if (format.widget.TVAnim.isValid(type)) {
            this._expandAnim = type;
        }
    },

    /**
     * Sets up the animation for collapsing children
     * @method setCollapseAnim
     * @param {string} the type of animation (acceptable values defined in 
     * format.widget.TVAnim)
     */
    setCollapseAnim: function(type) {
        if (format.widget.TVAnim.isValid(type)) {
            this._collapseAnim = type;
        }
    },

    /**
     * Perform the expand animation if configured, or just show the
     * element if not configured or too many animations are in progress
     * @method animateExpand
     * @param el {HTMLElement} the element to animate
     * @param node {format.util.Node} the node that was expanded
     * @return {boolean} true if animation could be invoked, false otherwise
     */
    animateExpand: function(el, node) {

        if (this._expandAnim && this._animCount < this.maxAnim) {
            // this.locked = true;
            var tree = this;
            var a = format.widget.TVAnim.getAnim(this._expandAnim, el, 
                            function() { tree.expandComplete(node); });
            if (a) { 
                ++this._animCount;
                this.fireEvent("animStart", {
                        "node": node, 
                        "type": "expand"
                    });
                a.animate();
            }

            return true;
        }

        return false;
    },

    /**
     * Perform the collapse animation if configured, or just show the
     * element if not configured or too many animations are in progress
     * @method animateCollapse
     * @param el {HTMLElement} the element to animate
     * @param node {format.util.Node} the node that was expanded
     * @return {boolean} true if animation could be invoked, false otherwise
     */
    animateCollapse: function(el, node) {

        if (this._collapseAnim && this._animCount < this.maxAnim) {
            // this.locked = true;
            var tree = this;
            var a = format.widget.TVAnim.getAnim(this._collapseAnim, el, 
                            function() { tree.collapseComplete(node); });
            if (a) { 
                ++this._animCount;
                this.fireEvent("animStart", {
                        "node": node, 
                        "type": "collapse"
                    });
                a.animate();
            }

            return true;
        }

        return false;
    },

    /**
     * Function executed when the expand animation completes
     * @method expandComplete
     */
    expandComplete: function(node) {
        --this._animCount;
        this.fireEvent("animComplete", {
                "node": node, 
                "type": "expand"
            });
        // this.locked = false;
    },

    /**
     * Function executed when the collapse animation completes
     * @method collapseComplete
     */
    collapseComplete: function(node) {
        --this._animCount;
        this.fireEvent("animComplete", {
                "node": node, 
                "type": "collapse"
            });
        // this.locked = false;
    },

    /**
     * Initializes the tree
     * @method init
     * @parm {string|HTMLElement} id the id of the element that will hold the tree
     * @private
     */
    init: function(id) {

        this.id = id;

        if ("string" !== typeof id) {
            this._el = id;
            this.id = this.generateId(id);
        }

        /**
         * When animation is enabled, this event fires when the animation
         * starts
         * @event animStart
         * @type CustomEvent
         * @param {format.widget.Node} node the node that is expanding/collapsing
         * @parm {String} type the type of animation ("expand" or "collapse")
         */
        this.createEvent("animStart", this);

        /**
         * When animation is enabled, this event fires when the animation
         * completes
         * @event animComplete
         * @type CustomEvent
         * @param {format.widget.Node} node the node that is expanding/collapsing
         * @parm {String} type the type of animation ("expand" or "collapse")
         */
        this.createEvent("animComplete", this);

        /**
         * Fires when a node is going to be expanded.  Return false to stop
         * the expand.
         * @event collapse
         * @type CustomEvent
         * @param {format.widget.Node} node the node that is expanding/collapsing
         */
        this.createEvent("collapse", this);

        /**
         * Fires when a node is going to be collapsed.  Return false to stop
         * the collapse.
         * @event expand
         * @type CustomEvent
         * @param {format.widget.Node} node the node that is expanding/collapsing
         */
        this.createEvent("expand", this);

        this._nodes = [];

        // store a global reference
        format.widget.TreeView.trees[this.id] = this;

        // Set up the root node
        this.root = new format.widget.RootNode(this);


    },

    /**
     * Renders the tree boilerplate and visible nodes
     * @method draw
     */
    draw: function() {
        var html = this.root.getHtml();
        this.getEl().innerHTML = html;
        this.firstDraw = false;
    },

    /**
     * Returns the tree's host element
     * @method getEl
     * @return {HTMLElement} the host element
     */
    getEl: function() {
        if (! this._el) {
            this._el = document.getElementById(this.id);
        }
        return this._el;
    },

    /**
     * Nodes register themselves with the tree instance when they are created.
     * @method regNode
     * @param node {Node} the node to register
     * @private
     */
    regNode: function(node) {
        this._nodes[node.index] = node;
    },

    /**
     * Returns the root node of this tree
     * @method getRoot
     * @return {Node} the root node
     */
    getRoot: function() {
        return this.root;
    },

    /**
     * Configures this tree to dynamically load all child data
     * @method setDynamicLoad
     * @param {function} fnDataLoader the function that will be called to get the data
     * @param iconMode {int} configures the icon that is displayed when a dynamic
     * load node is expanded the first time without children.  By default, the 
     * "collapse" icon will be used.  If set to 1, the leaf node icon will be
     * displayed.
     */
    setDynamicLoad: function(fnDataLoader, iconMode) { 
        this.root.setDynamicLoad(fnDataLoader, iconMode);
    },

    /**
     * Expands all child nodes.  Note: this conflicts with the "multiExpand"
     * node property.  If expand all is called in a tree with nodes that
     * do not allow multiple siblings to be displayed, only the last sibling
     * will be expanded.
     * @method expandAll
     */
    expandAll: function() { 
        if (!this.locked) {
            this.root.expandAll(); 
        }
    },

    /**
     * Collapses all expanded child nodes in the entire tree.
     * @method collapseAll
     */
    collapseAll: function() { 
        if (!this.locked) {
            this.root.collapseAll(); 
        }
    },

    /**
     * Returns a node in the tree that has the specified index (this index
     * is created internally, so this function probably will only be used
     * in html generated for a given node.)
     * @method getNodeByIndex
     * @param {int} nodeIndex the index of the node wanted
     * @return {Node} the node with index=nodeIndex, null if no match
     */
    getNodeByIndex: function(nodeIndex) {
        var n = this._nodes[nodeIndex];
        return (n) ? n : null;
    },

    /**
     * Returns a node that has a matching property and value in the data
     * object that was passed into its constructor.
     * @method getNodeByProperty
     * @param {object} property the property to search (usually a string)
     * @param {object} value the value we want to find (usuall an int or string)
     * @return {Node} the matching node, null if no match
     */
    getNodeByProperty: function(property, value) {
        for (var i in this._nodes) {
            var n = this._nodes[i];
            if (n.data && value == n.data[property]) {
                return n;
            }
        }

        return null;
    },

    /**
     * Returns a collection of nodes that have a matching property 
     * and value in the data object that was passed into its constructor.  
     * @method getNodesByProperty
     * @param {object} property the property to search (usually a string)
     * @param {object} value the value we want to find (usuall an int or string)
     * @return {Array} the matching collection of nodes, null if no match
     */
    getNodesByProperty: function(property, value) {
        var values = [];
        for (var i in this._nodes) {
            var n = this._nodes[i];
            if (n.data && value == n.data[property]) {
                values.push(n);
            }
        }

        return (values.length) ? values : null;
    },

    /**
     * Removes the node and its children, and optionally refreshes the 
     * branch of the tree that was affected.
     * @method removeNode
     * @param {Node} The node to remove
     * @param {boolean} autoRefresh automatically refreshes branch if true
     * @return {boolean} False is there was a problem, true otherwise.
     */
    removeNode: function(node, autoRefresh) { 

        // Don't delete the root node
        if (node.isRoot()) {
            return false;
        }

        // Get the branch that we may need to refresh
        var p = node.parent;
        if (p.parent) {
            p = p.parent;
        }

        // Delete the node and its children
        this._deleteNode(node);

        // Refresh the parent of the parent
        if (autoRefresh && p && p.childrenRendered) {
            p.refresh();
        }

        return true;
    },

    /**
     * Deletes this nodes child collection, recursively.  Also collapses
     * the node, and resets the dynamic load flag.  The primary use for
     * this method is to purge a node and allow it to fetch its data
     * dynamically again.
     * @method removeChildren
     * @param {Node} node the node to purge
     */
    removeChildren: function(node) { 
        while (node.children.length) {
             this._deleteNode(node.children[0]);
        }

        node.childrenRendered = false;
        node.dynamicLoadComplete = false;
        if (node.expanded) {
            node.collapse();
        } else {
            node.updateIcon();
        }
    },

    /**
     * Deletes the node and recurses children
     * @method _deleteNode
     * @private
     */
    _deleteNode: function(node) { 
        // Remove all the child nodes first
        this.removeChildren(node);

        // Remove the node from the tree
        this.popNode(node);
    },

    /**
     * Removes the node from the tree, preserving the child collection 
     * to make it possible to insert the branch into another part of the 
     * tree, or another tree.
     * @method popNode
     * @param {Node} the node to remove
     */
    popNode: function(node) { 
        var p = node.parent;

        // Update the parent's collection of children
        var a = [];

        for (var i=0, len=p.children.length;i<len;++i) {
            if (p.children[i] != node) {
                a[a.length] = p.children[i];
            }
        }

        p.children = a;

        // reset the childrenRendered flag for the parent
        p.childrenRendered = false;

         // Update the sibling relationship
        if (node.previousSibling) {
            node.previousSibling.nextSibling = node.nextSibling;
        }

        if (node.nextSibling) {
            node.nextSibling.previousSibling = node.previousSibling;
        }

        node.parent = null;
        node.previousSibling = null;
        node.nextSibling = null;
        node.tree = null;

        // Update the tree's node collection 
        delete this._nodes[node.index];
    },

    /**
     * TreeView instance toString
     * @method toString
     * @return {string} string representation of the tree
     */
    toString: function() {
        return "TreeView " + this.id;
    },

    /**
     * Generates an unique id for an element if it doesn't yet have one
     * @method generateId
     * @private
     */
    generateId: function(el) {
        var id = el.id;

        if (!id) {
            id = "yui-tv-auto-id-" + format.widget.TreeView.counter;
            ++format.widget.TreeView.counter;
        }

        return id;
    },

    /**
     * Abstract method that is executed when a node is expanded
     * @method onExpand
     * @param node {Node} the node that was expanded
     * @deprecated use treeobj.subscribe("expand") instead
     */
    onExpand: function(node) { },

    /**
     * Abstract method that is executed when a node is collapsed.
     * @method onCollapse
     * @param node {Node} the node that was collapsed.
     * @deprecated use treeobj.subscribe("collapse") instead
     */
    onCollapse: function(node) { }

};

format.augment(format.widget.TreeView, format.util.EventProvider);

/**
 * Count of all nodes in all trees
 * @property format.widget.TreeView.nodeCount
 * @type int
 * @static
 */
format.widget.TreeView.nodeCount = 0;

/**
 * Global cache of tree instances
 * @property format.widget.TreeView.trees
 * @type Array
 * @static
 * @private
 */
format.widget.TreeView.trees = [];

/**
 * Counter for generating a new unique element id
 * @property format.widget.TreeView.counter
 * @static
 * @private
 */
format.widget.TreeView.counter = 0;

/**
 * Global method for getting a tree by its id.  Used in the generated
 * tree html.
 * @method format.widget.TreeView.getTree
 * @param treeId {String} the id of the tree instance
 * @return {TreeView} the tree instance requested, null if not found.
 * @static
 */
format.widget.TreeView.getTree = function(treeId) {
    var t = format.widget.TreeView.trees[treeId];
    return (t) ? t : null;
};

/**
 * Global method for getting a node by its id.  Used in the generated
 * tree html.
 * @method format.widget.TreeView.getNode
 * @param treeId {String} the id of the tree instance
 * @param nodeIndex {String} the index of the node to return
 * @return {Node} the node instance requested, null if not found
 * @static
 */
format.widget.TreeView.getNode = function(treeId, nodeIndex) {
    var t = format.widget.TreeView.getTree(treeId);
    return (t) ? t.getNodeByIndex(nodeIndex) : null;
};

/**
 * Add a DOM event
 * @method format.widget.TreeView.addHandler
 * @param el the elment to bind the handler to
 * @param {string} sType the type of event handler
 * @param {function} fn the callback to invoke
 * @static
 */
format.widget.TreeView.addHandler = function (el, sType, fn) {
    if (el.addEventListener) {
        el.addEventListener(sType, fn, false);
    } else if (el.attachEvent) {
        el.attachEvent("on" + sType, fn);
    }
};

/**
 * Remove a DOM event
 * @method format.widget.TreeView.removeHandler
 * @param el the elment to bind the handler to
 * @param {string} sType the type of event handler
 * @param {function} fn the callback to invoke
 * @static
 */

format.widget.TreeView.removeHandler = function (el, sType, fn) {
    if (el.removeEventListener) {
        el.removeEventListener(sType, fn, false);
    } else if (el.detachEvent) {
        el.detachEvent("on" + sType, fn);
    }
};

/**
 * Attempts to preload the images defined in the styles used to draw the tree by
 * rendering off-screen elements that use the styles.
 * @method format.widget.TreeView.preload
 * @param {string} prefix the prefix to use to generate the names of the
 * images to preload, default is ygtv
 * @static
 */
format.widget.TreeView.preload = function(prefix) {
    prefix = prefix || "ygtv";
    var styles = ["tn","tm","tmh","tp","tph","ln","lm","lmh","lp","lph","loading"];

    var sb = [];
    
    for (var i = 0; i < styles.length; ++i) { 
        sb[sb.length] = '<span class="' + prefix + styles[i] + '">&#160;</span>';
    }

    var f = document.createElement("div");
    var s = f.style;
    s.position = "absolute";
    s.top = "-1000px";
    s.left = "-1000px";
    f.innerHTML = sb.join("");

    document.body.appendChild(f);

    format.widget.TreeView.removeHandler(window, 
                "load", format.widget.TreeView.preload);

};

format.widget.TreeView.addHandler(window, 
                "load", format.widget.TreeView.preload);

/**
 * The base class for all tree nodes.  The node's presentation and behavior in
 * response to mouse events is handled in Node subclasses.
 * @namespace format.widget
 * @class Node
 * @param oData {object} a string or object containing the data that will
 * be used to render this node
 * @param oParent {Node} this node's parent node
 * @param expanded {boolean} the initial expanded/collapsed state
 * @constructor
 */
format.widget.Node = function(oData, oParent, expanded) {
    if (oData) { this.init(oData, oParent, expanded); }
};

format.widget.Node.prototype = {

    /**
     * The index for this instance obtained from global counter in format.widget.TreeView.
     * @property index
     * @type int
     */
    index: 0,

    /**
     * This node's child node collection.
     * @property children
     * @type Node[] 
     */
    children: null,

    /**
     * Tree instance this node is part of
     * @property tree
     * @type TreeView
     */
    tree: null,

    /**
     * The data linked to this node.  This can be any object or primitive
     * value, and the data can be used in getNodeHtml().
     * @property data
     * @type object
     */
    data: null,

    /**
     * Parent node
     * @property parent
     * @type Node
     */
    parent: null,

    /**
     * The depth of this node.  We start at -1 for the root node.
     * @property depth
     * @type int
     */
    depth: -1,

    /**
     * The href for the node's label.  If one is not specified, the href will
     * be set so that it toggles the node.
     * @property href
     * @type string
     */
    href: null,

    /**
     * The label href target, defaults to current window
     * @property target
     * @type string
     */
    target: "_self",

    /**
     * The node's expanded/collapsed state
     * @property expanded
     * @type boolean
     */
    expanded: false,

    /**
     * Can multiple children be expanded at once?
     * @property multiExpand
     * @type boolean
     */
    multiExpand: true,

    /**
     * Should we render children for a collapsed node?  It is possible that the
     * implementer will want to render the hidden data...  @todo verify that we 
     * need this, and implement it if we do.
     * @property renderHidden
     * @type boolean
     */
    renderHidden: false,

    /**
     * This flag is set to true when the html is generated for this node's
     * children, and set to false when new children are added.
     * @property childrenRendered
     * @type boolean
     */
    childrenRendered: false,

    /**
     * Dynamically loaded nodes only fetch the data the first time they are
     * expanded.  This flag is set to true once the data has been fetched.
     * @property dynamicLoadComplete
     * @type boolean
     */
    dynamicLoadComplete: false,

    /**
     * This node's previous sibling
     * @property previousSibling
     * @type Node
     */
    previousSibling: null,

    /**
     * This node's next sibling
     * @property nextSibling
     * @type Node
     */
    nextSibling: null,

    /**
     * We can set the node up to call an external method to get the child
     * data dynamically.
     * @property _dynLoad
     * @type boolean
     * @private
     */
    _dynLoad: false,

    /**
     * Function to execute when we need to get this node's child data.
     * @property dataLoader
     * @type function
     */
    dataLoader: null,

    /**
     * This is true for dynamically loading nodes while waiting for the
     * callback to return.
     * @property isLoading
     * @type boolean
     */
    isLoading: false,

    /**
     * The toggle/branch icon will not show if this is set to false.  This
     * could be useful if the implementer wants to have the child contain
     * extra info about the parent, rather than an actual node.
     * @property hasIcon
     * @type boolean
     */
    hasIcon: true,

    /**
     * Used to configure what happens when a dynamic load node is expanded
     * and we discover that it does not have children.  By default, it is
     * treated as if it still could have children (plus/minus icon).  Set
     * iconMode to have it display like a leaf node instead.
     * @property iconMode
     * @type int
     */
    iconMode: 0,

    /**
     * The node type
     * @property _type
     * @private
     */
    _type: "Node",

    /*
    spacerPath: "http://us.i1.yimg.com/us.yimg.com/i/space.gif",
    expandedText: "Expanded",
    collapsedText: "Collapsed",
    loadingText: "Loading",
    */

    /**
     * Initializes this node, gets some of the properties from the parent
     * @method init
     * @param oData {object} a string or object containing the data that will
     * be used to render this node
     * @param oParent {Node} this node's parent node
     * @param expanded {boolean} the initial expanded/collapsed state
     */
    init: function(oData, oParent, expanded) {

        this.data       = oData;
        this.children   = [];
        this.index      = format.widget.TreeView.nodeCount;
        ++format.widget.TreeView.nodeCount;
        this.expanded   = expanded;

        /**
         * The parentChange event is fired when a parent element is applied
         * to the node.  This is useful if you need to apply tree-level
         * properties to a tree that need to happen if a node is moved from
         * one tre to another.
         *
         * @event parentChange
         * @type CustomEvent
         */
        this.createEvent("parentChange", this);

        // oParent should never be null except when we create the root node.
        if (oParent) {
            oParent.appendChild(this);
        }
    },

    /**
     * Certain properties for the node cannot be set until the parent
     * is known. This is called after the node is inserted into a tree.
     * the parent is also applied to this node's children in order to
     * make it possible to move a branch from one tree to another.
     * @method applyParent
     * @param {Node} parentNode this node's parent node
     * @return {boolean} true if the application was successful
     */
    applyParent: function(parentNode) {
        if (!parentNode) {
            return false;
        }

        this.tree   = parentNode.tree;
        this.parent = parentNode;
        this.depth  = parentNode.depth + 1;

        if (!this.href) {
            this.href = "javascript:" + this.getToggleLink();
        }

        if (! this.multiExpand) {
            this.multiExpand = parentNode.multiExpand;
        }

        this.tree.regNode(this);
        parentNode.childrenRendered = false;

        // cascade update existing children
        for (var i=0, len=this.children.length;i<len;++i) {
            this.children[i].applyParent(this);
        }

        this.fireEvent("parentChange");

        return true;
    },

    /**
     * Appends a node to the child collection.
     * @method appendChild
     * @param childNode {Node} the new node
     * @return {Node} the child node
     * @private
     */
    appendChild: function(childNode) {
        if (this.hasChildren()) {
            var sib = this.children[this.children.length - 1];
            sib.nextSibling = childNode;
            childNode.previousSibling = sib;
        }
        this.children[this.children.length] = childNode;
        childNode.applyParent(this);

        return childNode;
    },

    /**
     * Appends this node to the supplied node's child collection
     * @method appendTo
     * @param parentNode {Node} the node to append to.
     * @return {Node} The appended node
     */
    appendTo: function(parentNode) {
        return parentNode.appendChild(this);
    },

    /**
    * Inserts this node before this supplied node
    * @method insertBefore
    * @param node {Node} the node to insert this node before
    * @return {Node} the inserted node
    */
    insertBefore: function(node) {
        var p = node.parent;
        if (p) {

            if (this.tree) {
                this.tree.popNode(this);
            }

            var refIndex = node.isChildOf(p);
            p.children.splice(refIndex, 0, this);
            if (node.previousSibling) {
                node.previousSibling.nextSibling = this;
            }
            this.previousSibling = node.previousSibling;
            this.nextSibling = node;
            node.previousSibling = this;

            this.applyParent(p);
        }

        return this;
    },
 
    /**
    * Inserts this node after the supplied node
    * @method insertAfter
    * @param node {Node} the node to insert after
    * @return {Node} the inserted node
    */
    insertAfter: function(node) {
        var p = node.parent;
        if (p) {

            if (this.tree) {
                this.tree.popNode(this);
            }

            var refIndex = node.isChildOf(p);

            if (!node.nextSibling) {
                return this.appendTo(p);
            }

            p.children.splice(refIndex + 1, 0, this);

            node.nextSibling.previousSibling = this;
            this.previousSibling = node;
            this.nextSibling = node.nextSibling;
            node.nextSibling = this;

            this.applyParent(p);
        }

        return this;
    },

    /**
    * Returns true if the Node is a child of supplied Node
    * @method isChildOf
    * @param parentNode {Node} the Node to check
    * @return {boolean} The node index if this Node is a child of 
    *                   supplied Node, else -1.
    * @private
    */
    isChildOf: function(parentNode) {
        if (parentNode && parentNode.children) {
            for (var i=0, len=parentNode.children.length; i<len ; ++i) {
                if (parentNode.children[i] === this) {
                    return i;
                }
            }
        }

        return -1;
    },

    /**
     * Returns a node array of this node's siblings, null if none.
     * @method getSiblings
     * @return Node[]
     */
    getSiblings: function() {
        return this.parent.children;
    },

    /**
     * Shows this node's children
     * @method showChildren
     */
    showChildren: function() {
        if (!this.tree.animateExpand(this.getChildrenEl(), this)) {
            if (this.hasChildren()) {
                this.getChildrenEl().style.display = "";
            }
        }
    },

    /**
     * Hides this node's children
     * @method hideChildren
     */
    hideChildren: function() {

        if (!this.tree.animateCollapse(this.getChildrenEl(), this)) {
            this.getChildrenEl().style.display = "none";
        }
    },

    /**
     * Returns the id for this node's container div
     * @method getElId
     * @return {string} the element id
     */
    getElId: function() {
        return "ygtv" + this.index;
    },

    /**
     * Returns the id for this node's children div
     * @method getChildrenElId
     * @return {string} the element id for this node's children div
     */
    getChildrenElId: function() {
        return "ygtvc" + this.index;
    },

    /**
     * Returns the id for this node's toggle element
     * @method getToggleElId
     * @return {string} the toggel element id
     */
    getToggleElId: function() {
        return "ygtvt" + this.index;
    },

    /*
     * Returns the id for this node's spacer image.  The spacer is positioned
     * over the toggle and provides feedback for screen readers.
     * @method getSpacerId
     * @return {string} the id for the spacer image
     */
    /*
    getSpacerId: function() {
        return "ygtvspacer" + this.index;
    }, 
    */

    /**
     * Returns this node's container html element
     * @method getEl
     * @return {HTMLElement} the container html element
     */
    getEl: function() {
        return document.getElementById(this.getElId());
    },

    /**
     * Returns the div that was generated for this node's children
     * @method getChildrenEl
     * @return {HTMLElement} this node's children div
     */
    getChildrenEl: function() {
        return document.getElementById(this.getChildrenElId());
    },

    /**
     * Returns the element that is being used for this node's toggle.
     * @method getToggleEl
     * @return {HTMLElement} this node's toggle html element
     */
    getToggleEl: function() {
        return document.getElementById(this.getToggleElId());
    },

    /*
     * Returns the element that is being used for this node's spacer.
     * @method getSpacer
     * @return {HTMLElement} this node's spacer html element
     */
    /*
    getSpacer: function() {
        return document.getElementById( this.getSpacerId() ) || {};
    },
    */

    /*
    getStateText: function() {
        if (this.isLoading) {
            return this.loadingText;
        } else if (this.hasChildren(true)) {
            if (this.expanded) {
                return this.expandedText;
            } else {
                return this.collapsedText;
            }
        } else {
            return "";
        }
    },
    */

    /**
     * Generates the link that will invoke this node's toggle method
     * @method getToggleLink
     * @return {string} the javascript url for toggling this node
     */
    getToggleLink: function() {
        return "format.widget.TreeView.getNode(\'" + this.tree.id + "\'," + 
            this.index + ").toggle()";
    },

    /**
     * Hides this nodes children (creating them if necessary), changes the
     * @method collapse
     * toggle style.
     */
    collapse: function() {
        // Only collapse if currently expanded
        if (!this.expanded) { return; }

        // fire the collapse event handler
        var ret = this.tree.onCollapse(this);

        if (false === ret) {
            return;
        }

        ret = this.tree.fireEvent("collapse", this);

        if (false === ret) {
            return;
        }

        if (!this.getEl()) {
            this.expanded = false;
            return;
        }

        // hide the child div
        this.hideChildren();
        this.expanded = false;

        this.updateIcon();

        // this.getSpacer().title = this.getStateText();

    },

    /**
     * Shows this nodes children (creating them if necessary), changes the
     * toggle style, and collapses its siblings if multiExpand is not set.
     * @method expand
     */
    expand: function() {
        // Only expand if currently collapsed.
        if (this.expanded) { return; }

        // fire the expand event handler
        var ret = this.tree.onExpand(this);

        if (false === ret) {
            return;
        }
        
        ret = this.tree.fireEvent("expand", this);

        if (false === ret) {
            return;
        }

        if (!this.getEl()) {
            this.expanded = true;
            return;
        }

        if (! this.childrenRendered) {
            this.getChildrenEl().innerHTML = this.renderChildren();
        } else {
        }

        this.expanded = true;

        this.updateIcon();

        // this.getSpacer().title = this.getStateText();

        // We do an extra check for children here because the lazy
        // load feature can expose nodes that have no children.

        // if (!this.hasChildren()) {
        if (this.isLoading) {
            this.expanded = false;
            return;
        }

        if (! this.multiExpand) {
            var sibs = this.getSiblings();
            for (var i=0; i<sibs.length; ++i) {
                if (sibs[i] != this && sibs[i].expanded) { 
                    sibs[i].collapse(); 
                }
            }
        }

        this.showChildren();
    },

    updateIcon: function() {
        if (this.hasIcon) {
            var el = this.getToggleEl();
            if (el) {
                el.className = this.getStyle();
            }
        }
    },

    /**
     * Returns the css style name for the toggle
     * @method getStyle
     * @return {string} the css class for this node's toggle
     */
    getStyle: function() {
        if (this.isLoading) {
            return "ygtvloading";
        } else {
            // location top or bottom, middle nodes also get the top style
            var loc = (this.nextSibling) ? "t" : "l";

            // type p=plus(expand), m=minus(collapase), n=none(no children)
            var type = "n";
            if (this.hasChildren(true) || (this.isDynamic() && !this.getIconMode())) {
            // if (this.hasChildren(true)) {
                type = (this.expanded) ? "m" : "p";
            }

            return "ygtv" + loc + type;
        }
    },

    /**
     * Returns the hover style for the icon
     * @return {string} the css class hover state
     * @method getHoverStyle
     */
    getHoverStyle: function() { 
        var s = this.getStyle();
        if (this.hasChildren(true) && !this.isLoading) { 
            s += "h"; 
        }
        return s;
    },

    /**
     * Recursively expands all of this node's children.
     * @method expandAll
     */
    expandAll: function() { 
        for (var i=0;i<this.children.length;++i) {
            var c = this.children[i];
            if (c.isDynamic()) {
                alert("Not supported (lazy load + expand all)");
                break;
            } else if (! c.multiExpand) {
                alert("Not supported (no multi-expand + expand all)");
                break;
            } else {
                c.expand();
                c.expandAll();
            }
        }
    },

    /**
     * Recursively collapses all of this node's children.
     * @method collapseAll
     */
    collapseAll: function() { 
        for (var i=0;i<this.children.length;++i) {
            this.children[i].collapse();
            this.children[i].collapseAll();
        }
    },

    /**
     * Configures this node for dynamically obtaining the child data
     * when the node is first expanded.  Calling it without the callback
     * will turn off dynamic load for the node.
     * @method setDynamicLoad
     * @param fmDataLoader {function} the function that will be used to get the data.
     * @param iconMode {int} configures the icon that is displayed when a dynamic
     * load node is expanded the first time without children.  By default, the 
     * "collapse" icon will be used.  If set to 1, the leaf node icon will be
     * displayed.
     */
    setDynamicLoad: function(fnDataLoader, iconMode) { 
        if (fnDataLoader) {
            this.dataLoader = fnDataLoader;
            this._dynLoad = true;
        } else {
            this.dataLoader = null;
            this._dynLoad = false;
        }

        if (iconMode) {
            this.iconMode = iconMode;
        }
    },

    /**
     * Evaluates if this node is the root node of the tree
     * @method isRoot
     * @return {boolean} true if this is the root node
     */
    isRoot: function() { 
        return (this == this.tree.root);
    },

    /**
     * Evaluates if this node's children should be loaded dynamically.  Looks for
     * the property both in this instance and the root node.  If the tree is
     * defined to load all children dynamically, the data callback function is
     * defined in the root node
     * @method isDynamic
     * @return {boolean} true if this node's children are to be loaded dynamically
     */
    isDynamic: function() { 
        var lazy = (!this.isRoot() && (this._dynLoad || this.tree.root._dynLoad));
        return lazy;
    },

    /**
     * Returns the current icon mode.  This refers to the way childless dynamic
     * load nodes appear.
     * @method getIconMode
     * @return {int} 0 for collapse style, 1 for leaf node style
     */
    getIconMode: function() {
        return (this.iconMode || this.tree.root.iconMode);
    },

    /**
     * Checks if this node has children.  If this node is lazy-loading and the
     * children have not been rendered, we do not know whether or not there
     * are actual children.  In most cases, we need to assume that there are
     * children (for instance, the toggle needs to show the expandable 
     * presentation state).  In other times we want to know if there are rendered
     * children.  For the latter, "checkForLazyLoad" should be false.
     * @method hasChildren
     * @param checkForLazyLoad {boolean} should we check for unloaded children?
     * @return {boolean} true if this has children or if it might and we are
     * checking for this condition.
     */
    hasChildren: function(checkForLazyLoad) { 
        return ( this.children.length > 0 || 
                (checkForLazyLoad && this.isDynamic() && !this.dynamicLoadComplete) );
    },

    /**
     * Expands if node is collapsed, collapses otherwise.
     * @method toggle
     */
    toggle: function() {
        if (!this.tree.locked && ( this.hasChildren(true) || this.isDynamic()) ) {
            if (this.expanded) { this.collapse(); } else { this.expand(); }
        }
    },

    /**
     * Returns the markup for this node and its children.
     * @method getHtml
     * @return {string} the markup for this node and its expanded children.
     */
    getHtml: function() {

        this.childrenRendered = false;

        var sb = [];
        sb[sb.length] = '<div class="ygtvitem" id="' + this.getElId() + '">';
        sb[sb.length] = this.getNodeHtml();
        sb[sb.length] = this.getChildrenHtml();
        sb[sb.length] = '</div>';
        return sb.join("");
    },

    /**
     * Called when first rendering the tree.  We always build the div that will
     * contain this nodes children, but we don't render the children themselves
     * unless this node is expanded.
     * @method getChildrenHtml
     * @return {string} the children container div html and any expanded children
     * @private
     */
    getChildrenHtml: function() {

        var sb = [];
        sb[sb.length] = '<div class="ygtvchildren"';
        sb[sb.length] = ' id="' + this.getChildrenElId() + '"';
        if (!this.expanded) {
            sb[sb.length] = ' style="display:none;"';
        }
        sb[sb.length] = '>';

        // Don't render the actual child node HTML unless this node is expanded.
        if ( (this.hasChildren(true) && this.expanded) ||
                (this.renderHidden && !this.isDynamic()) ) {
            sb[sb.length] = this.renderChildren();
        }

        sb[sb.length] = '</div>';

        return sb.join("");
    },

    /**
     * Generates the markup for the child nodes.  This is not done until the node
     * is expanded.
     * @method renderChildren
     * @return {string} the html for this node's children
     * @private
     */
    renderChildren: function() {


        var node = this;

        if (this.isDynamic() && !this.dynamicLoadComplete) {
            this.isLoading = true;
            this.tree.locked = true;

            if (this.dataLoader) {

                setTimeout( 
                    function() {
                        node.dataLoader(node, 
                            function() { 
                                node.loadComplete(); 
                            });
                    }, 10);
                
            } else if (this.tree.root.dataLoader) {

                setTimeout( 
                    function() {
                        node.tree.root.dataLoader(node, 
                            function() { 
                                node.loadComplete(); 
                            });
                    }, 10);

            } else {
                return "Error: data loader not found or not specified.";
            }

            return "";

        } else {
            return this.completeRender();
        }
    },

    /**
     * Called when we know we have all the child data.
     * @method completeRender
     * @return {string} children html
     */
    completeRender: function() {
        var sb = [];

        for (var i=0; i < this.children.length; ++i) {
            // this.children[i].childrenRendered = false;
            sb[sb.length] = this.children[i].getHtml();
        }
        
        this.childrenRendered = true;

        return sb.join("");
    },

    /**
     * Load complete is the callback function we pass to the data provider
     * in dynamic load situations.
     * @method loadComplete
     */
    loadComplete: function() {
        this.getChildrenEl().innerHTML = this.completeRender();
        this.dynamicLoadComplete = true;
        this.isLoading = false;
        this.expand();
        this.tree.locked = false;
    },

    /**
     * Returns this node's ancestor at the specified depth.
     * @method getAncestor
     * @param {int} depth the depth of the ancestor.
     * @return {Node} the ancestor
     */
    getAncestor: function(depth) {
        if (depth >= this.depth || depth < 0)  {
            return null;
        }

        var p = this.parent;
        
        while (p.depth > depth) {
            p = p.parent;
        }

        return p;
    },

    /**
     * Returns the css class for the spacer at the specified depth for
     * this node.  If this node's ancestor at the specified depth
     * has a next sibling the presentation is different than if it
     * does not have a next sibling
     * @method getDepthStyle
     * @param {int} depth the depth of the ancestor.
     * @return {string} the css class for the spacer
     */
    getDepthStyle: function(depth) {
        return (this.getAncestor(depth).nextSibling) ? 
            "ygtvdepthcell" : "ygtvblankdepthcell";
    },

    /**
     * Get the markup for the node.  This is designed to be overrided so that we can
     * support different types of nodes.
     * @method getNodeHtml
     * @return {string} The HTML that will render this node.
     */
    getNodeHtml: function() { 
        return ""; 
    },

    /**
     * Regenerates the html for this node and its children.  To be used when the
     * node is expanded and new children have been added.
     * @method refresh
     */
    refresh: function() {
        // this.loadComplete();
        this.getChildrenEl().innerHTML = this.completeRender();

        if (this.hasIcon) {
            var el = this.getToggleEl();
            if (el) {
                el.className = this.getStyle();
            }
        }
    },

    /**
     * Node toString
     * @method toString
     * @return {string} string representation of the node
     */
    toString: function() {
        return "Node (" + this.index + ")";
    }

};

format.augment(format.widget.Node, format.util.EventProvider);

/**
 * A custom format.widget.Node that handles the unique nature of 
 * the virtual, presentationless root node.
 * @namespace format.widget
 * @class RootNode
 * @extends format.widget.Node
 * @param oTree {format.widget.TreeView} The tree instance this node belongs to
 * @constructor
 */
format.widget.RootNode = function(oTree) {
	// Initialize the node with null params.  The root node is a
	// special case where the node has no presentation.  So we have
	// to alter the standard properties a bit.
	this.init(null, null, true);
	
	/*
	 * For the root node, we get the tree reference from as a param
	 * to the constructor instead of from the parent element.
	 */
	this.tree = oTree;
};

format.extend(format.widget.RootNode, format.widget.Node, {
    
    // overrides format.widget.Node
    getNodeHtml: function() { 
        return ""; 
    },

    toString: function() { 
        return "RootNode";
    },

    loadComplete: function() { 
        this.tree.draw();
    }

});
/**
 * The default node presentation.  The first parameter should be
 * either a string that will be used as the node's label, or an object
 * that has a string propery called label.  By default, the clicking the
 * label will toggle the expanded/collapsed state of the node.  By
 * changing the href property of the instance, this behavior can be
 * changed so that the label will go to the specified href.
 * @namespace format.widget
 * @class TextNode
 * @extends format.widget.Node
 * @constructor
 * @param oData {object} a string or object containing the data that will
 * be used to render this node
 * @param oParent {format.widget.Node} this node's parent node
 * @param expanded {boolean} the initial expanded/collapsed state
 */
format.widget.TextNode = function(oData, oParent, expanded) {

    if (oData) { 
        this.init(oData, oParent, expanded);
        this.setUpLabel(oData);
    }

};

format.extend(format.widget.TextNode, format.widget.Node, {
    
    /**
     * The CSS class for the label href.  Defaults to ygtvlabel, but can be
     * overridden to provide a custom presentation for a specific node.
     * @property labelStyle
     * @type string
     */
    labelStyle: "ygtvlabel",

    /**
     * The derived element id of the label for this node
     * @property labelElId
     * @type string
     */
    labelElId: null,

    /**
     * The text for the label.  It is assumed that the oData parameter will
     * either be a string that will be used as the label, or an object that
     * has a property called "label" that we will use.
     * @property label
     * @type string
     */
    label: null,

    textNodeParentChange: function() {
 
        /**
         * Custom event that is fired when the text node label is clicked.  The
         * custom event is defined on the tree instance, so there is a single
         * event that handles all nodes in the tree.  The node clicked is 
         * provided as an argument
         *
         * @event labelClick
         * @for format.widget.TreeView
         * @param {format.widget.Node} node the node clicked
         */
        if (this.tree && !this.tree.hasEvent("labelClick")) {
            this.tree.createEvent("labelClick", this.tree);
        }
       
    },

    /**
     * Sets up the node label
     * @method setUpLabel
     * @param oData string containing the label, or an object with a label property
     */
    setUpLabel: function(oData) { 
        
        // set up the custom event on the tree
        this.textNodeParentChange();
        this.subscribe("parentChange", this.textNodeParentChange);

        if (typeof oData == "string") {
            oData = { label: oData };
        }
        this.label = oData.label;
        
        // update the link
        if (oData.href) {
            this.href = oData.href;
        }

        // set the target
        if (oData.target) {
            this.target = oData.target;
        }

        if (oData.style) {
            this.labelStyle = oData.style;
        }

        this.labelElId = "ygtvlabelel" + this.index;
    },

    /**
     * Returns the label element
     * @for format.widget.TextNode
     * @method getLabelEl
     * @return {object} the element
     */
    getLabelEl: function() { 
        return document.getElementById(this.labelElId);
    },

    // overrides format.widget.Node
    getNodeHtml: function() { 
        var sb = [];

        sb[sb.length] = '<table border="0" cellpadding="0" cellspacing="0">';
        sb[sb.length] = '<tr>';
        
        for (var i=0;i<this.depth;++i) {
            // sb[sb.length] = '<td class="ygtvdepthcell">&#160;</td>';
            sb[sb.length] = '<td class="' + this.getDepthStyle(i) + '">&#160;</td>';
        }

        var getNode = 'format.widget.TreeView.getNode(\'' +
                        this.tree.id + '\',' + this.index + ')';

        sb[sb.length] = '<td';
        // sb[sb.length] = ' onselectstart="return false"';
        sb[sb.length] = ' id="' + this.getToggleElId() + '"';
        sb[sb.length] = ' class="' + this.getStyle() + '"';
        if (this.hasChildren(true)) {
            sb[sb.length] = ' onmouseover="this.className=';
            sb[sb.length] = getNode + '.getHoverStyle()"';
            sb[sb.length] = ' onmouseout="this.className=';
            sb[sb.length] = getNode + '.getStyle()"';
        }
        sb[sb.length] = ' onclick="javascript:' + this.getToggleLink() + '">';

        /*
        sb[sb.length] = '<img id="' + this.getSpacerId() + '"';
        sb[sb.length] = ' alt=""';
        sb[sb.length] = ' tabindex=0';
        sb[sb.length] = ' src="' + this.spacerPath + '"';
        sb[sb.length] = ' title="' + this.getStateText() + '"';
        sb[sb.length] = ' class="ygtvspacer"';
        // sb[sb.length] = ' onkeypress="return ' + getNode + '".onKeyPress()"';
        sb[sb.length] = ' />';
        */

        sb[sb.length] = '&#160;';

        sb[sb.length] = '</td>';
        sb[sb.length] = '<td>';
        sb[sb.length] = '<a';
        sb[sb.length] = ' id="' + this.labelElId + '"';
        sb[sb.length] = ' class="' + this.labelStyle + '"';
        sb[sb.length] = ' href="' + this.href + '"';
        sb[sb.length] = ' target="' + this.target + '"';
        sb[sb.length] = ' onclick="return ' + getNode + '.onLabelClick(' + getNode +')"';
        if (this.hasChildren(true)) {
            sb[sb.length] = ' onmouseover="document.getElementById(\'';
            sb[sb.length] = this.getToggleElId() + '\').className=';
            sb[sb.length] = getNode + '.getHoverStyle()"';
            sb[sb.length] = ' onmouseout="document.getElementById(\'';
            sb[sb.length] = this.getToggleElId() + '\').className=';
            sb[sb.length] = getNode + '.getStyle()"';
        }
        sb[sb.length] = ' >';
        sb[sb.length] = this.label;
        sb[sb.length] = '</a>';
        sb[sb.length] = '</td>';
        sb[sb.length] = '</tr>';
        sb[sb.length] = '</table>';

        return sb.join("");
    },

    /**
     * Executed when the label is clicked.  Fires the labelClick custom event.
     * @method onLabelClick
     * @param me {Node} this node
     * @scope the anchor tag clicked
     * @return false to cancel the anchor click
     */
    onLabelClick: function(me) { 
        return me.tree.fireEvent("labelClick", me);
        //return true;
    },

    toString: function() { 
        return "TextNode (" + this.index + ") " + this.label;
    }

});
/**
 * A menu-specific implementation that differs from TextNode in that only 
 * one sibling can be expanded at a time.
 * @namespace format.widget
 * @class MenuNode
 * @extends format.widget.TextNode
 * @param oData {object} a string or object containing the data that will
 * be used to render this node
 * @param oParent {format.widget.Node} this node's parent node
 * @param expanded {boolean} the initial expanded/collapsed state
 * @constructor
 */
format.widget.MenuNode = function(oData, oParent, expanded) {
	if (oData) { 
		this.init(oData, oParent, expanded);
		this.setUpLabel(oData);
	}

    /*
     * Menus usually allow only one branch to be open at a time.
     */
	this.multiExpand = false;


};

format.extend(format.widget.MenuNode, format.widget.TextNode, {

    toString: function() { 
        return "MenuNode (" + this.index + ") " + this.label;
    }

});
/**
 * This implementation takes either a string or object for the
 * oData argument.  If is it a string, we will use it for the display
 * of this node (and it can contain any html code).  If the parameter
 * is an object, we look for a parameter called "html" that will be
 * used for this node's display.
 * @namespace format.widget
 * @class HTMLNode
 * @extends format.widget.Node
 * @constructor
 * @param oData {object} a string or object containing the data that will
 * be used to render this node
 * @param oParent {format.widget.Node} this node's parent node
 * @param expanded {boolean} the initial expanded/collapsed state
 * @param hasIcon {boolean} specifies whether or not leaf nodes should
 * have an icon
 */
format.widget.HTMLNode = function(oData, oParent, expanded, hasIcon) {
    if (oData) { 
        this.init(oData, oParent, expanded);
        this.initContent(oData, hasIcon);
    }
};

format.extend(format.widget.HTMLNode, format.widget.Node, {

    /**
     * The CSS class for the html content container.  Defaults to ygtvhtml, but 
     * can be overridden to provide a custom presentation for a specific node.
     * @property contentStyle
     * @type string
     */
    contentStyle: "ygtvhtml",

    /**
     * The generated id that will contain the data passed in by the implementer.
     * @property contentElId
     * @type string
     */
    contentElId: null,

    /**
     * The HTML content to use for this node's display
     * @property content
     * @type string
     */
    content: null,

    /**
     * Sets up the node label
     * @property initContent
     * @param {object} An html string or object containing an html property
     * @param {boolean} hasIcon determines if the node will be rendered with an
     * icon or not
     */
    initContent: function(oData, hasIcon) { 
        if (typeof oData == "string") {
            oData = { html: oData };
        }

        this.html = oData.html;
        this.contentElId = "ygtvcontentel" + this.index;
        this.hasIcon = hasIcon;

    },

    /**
     * Returns the outer html element for this node's content
     * @method getContentEl
     * @return {HTMLElement} the element
     */
    getContentEl: function() { 
        return document.getElementById(this.contentElId);
    },

    // overrides format.widget.Node
    getNodeHtml: function() { 
        var sb = [];

        sb[sb.length] = '<table border="0" cellpadding="0" cellspacing="0">';
        sb[sb.length] = '<tr>';
        
        for (var i=0;i<this.depth;++i) {
            sb[sb.length] = '<td class="' + this.getDepthStyle(i) + '">&#160;</td>';
        }

        if (this.hasIcon) {
            sb[sb.length] = '<td';
            sb[sb.length] = ' id="' + this.getToggleElId() + '"';
            sb[sb.length] = ' class="' + this.getStyle() + '"';
            sb[sb.length] = ' onclick="javascript:' + this.getToggleLink() + '"';
            if (this.hasChildren(true)) {
                sb[sb.length] = ' onmouseover="this.className=';
                sb[sb.length] = 'format.widget.TreeView.getNode(\'';
                sb[sb.length] = this.tree.id + '\',' + this.index +  ').getHoverStyle()"';
                sb[sb.length] = ' onmouseout="this.className=';
                sb[sb.length] = 'format.widget.TreeView.getNode(\'';
                sb[sb.length] = this.tree.id + '\',' + this.index +  ').getStyle()"';
            }
            sb[sb.length] = '>&#160;</td>';
        }

        sb[sb.length] = '<td';
        sb[sb.length] = ' id="' + this.contentElId + '"';
        sb[sb.length] = ' class="' + this.contentStyle + '"';
        sb[sb.length] = ' >';
        sb[sb.length] = this.html;
        sb[sb.length] = '</td>';
        sb[sb.length] = '</tr>';
        sb[sb.length] = '</table>';

        return sb.join("");
    },

    toString: function() { 
        return "HTMLNode (" + this.index + ")";
    }

});
/**
 * A static factory class for tree view expand/collapse animations
 * @class TVAnim
 * @static
 */
format.widget.TVAnim = function() {
    return {
        /**
         * Constant for the fade in animation
         * @property FADE_IN
         * @type string
         * @static
         */
        FADE_IN: "TVFadeIn",

        /**
         * Constant for the fade out animation
         * @property FADE_OUT
         * @type string
         * @static
         */
        FADE_OUT: "TVFadeOut",

        /**
         * Returns a ygAnim instance of the given type
         * @method getAnim
         * @param type {string} the type of animation
         * @param el {HTMLElement} the element to element (probably the children div)
         * @param callback {function} function to invoke when the animation is done.
         * @return {format.util.Animation} the animation instance
         * @static
         */
        getAnim: function(type, el, callback) {
            if (format.widget[type]) {
                return new format.widget[type](el, callback);
            } else {
                return null;
            }
        },

        /**
         * Returns true if the specified animation class is available
         * @method isValid
         * @param type {string} the type of animation
         * @return {boolean} true if valid, false if not
         * @static
         */
        isValid: function(type) {
            return (format.widget[type]);
        }
    };
} ();

/**
 * A 1/2 second fade-in animation.
 * @class TVFadeIn
 * @constructor
 * @param el {HTMLElement} the element to animate
 * @param callback {function} function to invoke when the animation is finished
 */
format.widget.TVFadeIn = function(el, callback) {
    /**
     * The element to animate
     * @property el
     * @type HTMLElement
     */
    this.el = el;

    /**
     * the callback to invoke when the animation is complete
     * @property callback
     * @type function
     */
    this.callback = callback;

};

format.widget.TVFadeIn.prototype = {
    /**
     * Performs the animation
     * @method animate
     */
    animate: function() {
        var tvanim = this;

        var s = this.el.style;
        s.opacity = 0.1;
        s.filter = "alpha(opacity=10)";
        s.display = "";

        var dur = 0.4; 
        var a = new format.util.Anim(this.el, {opacity: {from: 0.1, to: 1, unit:""}}, dur);
        a.onComplete.subscribe( function() { tvanim.onComplete(); } );
        a.animate();
    },

    /**
     * Clean up and invoke callback
     * @method onComplete
     */
    onComplete: function() {
        this.callback();
    },

    /**
     * toString
     * @method toString
     * @return {string} the string representation of the instance
     */
    toString: function() {
        return "TVFadeIn";
    }
};

/**
 * A 1/2 second fade out animation.
 * @class TVFadeOut
 * @constructor
 * @param el {HTMLElement} the element to animate
 * @param callback {Function} function to invoke when the animation is finished
 */
format.widget.TVFadeOut = function(el, callback) {
    /**
     * The element to animate
     * @property el
     * @type HTMLElement
     */
    this.el = el;

    /**
     * the callback to invoke when the animation is complete
     * @property callback
     * @type function
     */
    this.callback = callback;

};

format.widget.TVFadeOut.prototype = {
    /**
     * Performs the animation
     * @method animate
     */
    animate: function() {
        var tvanim = this;
        var dur = 0.4;
        var a = new format.util.Anim(this.el, {opacity: {from: 1, to: 0.1, unit:""}}, dur);
        a.onComplete.subscribe( function() { tvanim.onComplete(); } );
        a.animate();
    },

    /**
     * Clean up and invoke callback
     * @method onComplete
     */
    onComplete: function() {
        var s = this.el.style;
        s.display = "none";
        // s.opacity = 1;
        s.filter = "alpha(opacity=100)";
        this.callback();
    },

    /**
     * toString
     * @method toString
     * @return {string} the string representation of the instance
     */
    toString: function() {
        return "TVFadeOut";
    }
};



/**################################################################################*/


function jktreeview(treeid){
	this.treetop=new format.widget.TreeView(treeid)
}

jktreeview.prototype.addItem=function(itemText, noderef, href){
	var noderef=(typeof noderef!="undefined" && noderef!="")? noderef : this.treetop.getRoot()
	var treebranch=new format.widget.TextNode(itemText, noderef, false)
	if (typeof href!="undefined")
		treebranch.href=href
	return treebranch
}

